“An Immersive Modular-Museum-Archive Concept Model - An Integration of Shape Grammars with Virtual Reality”
MSc Architecture, University of Patras, Greece Autumn 2020
Supervisor: Aikaterini Liapi
Research paper derived from this diploma thesis, presented at the 39th eCAADe Conference (University of Novi Sad, Serbia, 2021) - Read here
Modular Virtual Archive was an architectural design project that involved creating a building structure designed to function as both a physical museum and a virtual archive of architectural models. The virtual archive can expand infinitely as new exhibits are acquired, and the design method employed to achieve this expansion was based on shape grammars inspired by the Bauhaus teaching of the “φ” proportioning system. To generate both the museum and the archive of architectural models, rectangles were connected in their “φ” subdivisions. The physical museum allows visitors to interact with exhibits that have been enriched with information using augmented reality (AR).
Meanwhile, an application was developed using the Unity Game Engine for the virtual archive, enabling visitors to navigate freely through the architectural environment, interact with digital models, view them in their exploded configuration, and experience them in real scale through immersive VR. The virtual experience was developed for the Oculus Quest headset, using a laser-based teleportation system for navigation, while interaction with the exhibits was achieved through virtual hand controllers that allowed users to select and manipulate the models.
Interior View | Second Level
Interior View | Second Level
Interior View | Fourth Level
Exterior View | Ground Level
Exterior View | Ground Level
Longititude Section
Flowchart of the VR Implementation Process
User Interaction within the VR Environment